![]() ![]() Sunshine's audio is a bit of a mixed bag. Some nice diversions are thrown into the mix, however, such as the secret caves located in many of the worlds, inside of which you lose FLUDD and become completely reliant on classic platforming ability, and it really feels like it was a stepping stone to what eventually became a full blown classic in Super Mario Galaxy. You can go to a hotel on a beach, to a theme park on a beach, to a village by a lake: we understand the need for water in a game like this, but it allows very little in the way of variety, save for Corona Mountain's volcano. No matter where you go on the island, you're still going to feel like you're on a resort, with very little variety. ![]() ![]() The trouble with a location like Isle Delfino is that everything looks pretty much the same. One annoying aspect is the fact that you're just about always surrounded by water in most levels: having to ride something that dies every time it touches the stuff tends to get frustrating. Yoshi doesn't add a great deal to the gameplay, and seems to only be there because people demanded him, though he is a welcome addition nonetheless and seems to fit right at home on Isle Delfino. Eating different coloured fruit alters the colour of Yoshi's juice, turning enemies into blocks of varying properties. Yoshi comes on board this time around too, and aside from floating in the air he can also shoot juice from his mouth after eating certain fruits. It's a risked that paid off, and while some will grumble that it plays differently to Mario 64 because of this addition, it's huge amounts of fun to play about with FLUDD and explore its control possibilities. The gameplay is also where Nintendo have taken the aforementioned big risk, and that is the introduction of FLUDD (Flash Liquidising Ultra Dousing Device.) Mario takes this watery jet-pack with him wherever he goes, using it to float through the air over any large gaps, rocket himself high into the air and even propelling himself forward at tremendous speed. Gameplay-wise, the majority of Mario's moves from Mario 64 make a welcome return and operate smoother than ever. Anyone who's played around in the castle on Mario 64 will be happy to know that Delfino Plaza is just as beautiful a place as the castle grounds, with plenty to see and do. There's always something to do, and anything worth knowing about to help you progress in the game is helpfully shown via newsflashes that appear at the bottom of the screen. The prison cutscene in particular looks like they worked on it for the last couple of hours before home time, and nobody went back to clean it up.ĭelfino Plaza acts as the hub world for Isle Delfino, with different portals, cannons and pipes taking you to your designated areas around the island, it works well and there's plenty to do just in the plaza itself, including finding more Sprites and doing odd jobs for the local denizins. ![]() Not even Charles Martinet seems to have gotten Mario's classic yippees and woohoos nailed in the cutscenes. Though the story isn't the greatest ever told, and with Mario games they rarely are, the cut-scenes in Mario Sunshine seem to make the story a lot worse than it is: the voice work just isn't loud enough to make itself heard over the background music, and even so, the voice acting itself is seriously lousy. Gadd, creator of the Poltergust 3000 from Luigi's Mansion, Mario is soon cleaning up the paint on the airstrip, and to reward the perfectly nice plumber for this wonderful deed, he is thrown into prison overnight, blamed for the spread of pollution and ordered to clean up the entire island. Once they land however the place isn't so sunny, and there's paint everywhere! After finding FLUDD, a water shooting jetpack created by E. are taking a plane to the sunny shores of Isle Delfino, a dolphin-shaped island whose main inhabitants are the Noki and Piantas. The game opens up with the first of many cutscenes, it is here that we get wind of the fact that Mario and co. Nintendo certainly played the risky card with Super Mario Sunshine, but once again they pulled it off. Fast forward the clock six years and you'll find Nintendo's attempt to beat the near unbeatable in Mario's next adventure, but in order to top its predecessor a hefty risk was involved. Mario made his 3D platforming debut on the N64 way back in 1996 in one of the greatest and most influential pieces of gaming ever. ![]()
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